Second’s Ark server offers transparent predictable pricing that scales with the size of payments.
Second’s fee schedule may be subject to changes in the early stages of development while we work out what works best and respond to user feedback.
| Operation | Fee |
|---|
| Ark send | 0% |
| Ark receive | 0% |
| Lightning send | 0.2–0.5%, 10 sat minimum |
| Lightning receive | 0% |
| On-chain send | 0.2–0.5% + on-chain fees |
| Refresh | 0–0.5% |
| Board | On-chain fee only |
For operations that show a fee range, the fee percentage depends on how soon the VTXO being spent will expire. This is due to liquidity costs.
Lightning send fee detail
| Time until VTXO expiry | Ark fee |
|---|
| Minimum fee | 20 sats |
| Less than 7 days | 0.2% |
| Less than 14 days | 0.4% |
| 14 days or more | 0.5% |
On-chain send fee detail
| Time until VTXO expiry | Ark fee |
|---|
| Less than 7 days | 0.2% + on-chain fee |
| Less than 14 days | 0.4% + on-chain fee |
| 14 days or more | 0.5% + on-chain fee |
Refresh fee detail
| Time until VTXO expiry | Ark fee |
|---|
| Less than 2 days | 0% |
| Less than 7 days | 0.2% |
| Less than 14 days | 0.4% |
| 14 days or more | 0.5% |
Refreshing within two days of VTXO expiry is free, so there is no long-term cost for users who prefer to refresh only near expiry.
Each Ark server will have its own fee model
Fee models will differ from server to server. Fees are a matter of policy, not hardcoded into the protocol, and server operators have multiple levers to customize their pricing. One thing is for sure: any Ark server must charge fees (in some way or another) to cover their operational costs.
The primary costs an Ark server will incur are:
Direct costs
- Liquidity costs: The opportunity cost of capital deployed for liquidity operations (e.g., refreshes, Lightning payments, and on-chain payments).
- On-chain fees: The transaction fees required to confirm refreshes and on-chain payments on the bitcoin network.
- Lightning routing fees: The server covers routing fees for off-Ark Lightning payments.
Indirect costs
- Development costs: The cost of ongoing software development—adding features, optimizing performance, supporting integrations, and fixing bugs.
- Server operating costs: The real-world infrastructure costs of running a high-performance, high-uptime server.
Approaches to charging fees
Broadly, there are two ways Ark servers can approach structuring fees:
-
Direct cost-based fees: Each operation is priced based on its actual cost to the server. Ark payment fees would be low, while Lightning payments and refreshes would vary based on VTXO age and current on-chain fee rates. This ensures the server cannot run at a loss, since every action covers its true cost.
-
Abstracted fees: The server cross-subsidizes between operations to offer more predictable pricing—for example, charging higher fees for Ark payments to subsidize lower refresh costs, or offering flat rates. This improves the user experience but requires careful design to ensure total costs are covered.
Second adopts a hybrid approach.